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Xargon is a 1993 video game trilogy produced by Epic MegaGames (now Epic Games) for PCs running MS-DOS. It was programmed by Allen Pilgrim. The graphics were created by Joe Hitchens, who also contributed to Epic Pinball and Jill of the Jungle. The game is a side-scrolling platform game very similar to Jill of the Jungle, but with improved graphics. In the game, the main character, Malvineous Havershim, must journey through strange landscapes as he seeks to destroy the evil Xargon. Volume 1 was released as shareware, but volumes 2 and 3 had to be purchased commercially. Initially, Malvineous is armed with a laser bullet , allowing only one shot on-screen at a time. Various weapon upgrades are available, including thrown rocks, extra laser bullets, rapid-fire mode, and limited-ammo fireballs. These can be obtained as power-ups within a level, or purchased using emeralds.
Turboraketti II is a space dog fight game for Amiga computers created by Heikki Kosola. The game is played by two people fighting each other with spaceships. The game is similar to an earlier game called Gravity Force. The ships are viewed from a side perspective and gravity pulls ships down. The screen is split in two halves in vertical direction. Both players have one half of the screen. Hitting a landscape or another ship destroys the vessel. Movement of ships is affected by their thrust, gravity and drag in air and liquid. The players can choose from various weapons that are advantageous in different situations. Rapid fire weapons are good for causing at least some damage for the opponent and non-rapid fire weapons are good for hitting the opponent hard from proximity. The players can load weapons and fuel on their base platforms. The base platform can also repair a ship. The player needs to make a trade-off between good acceleration (small mass) and the amount of ordnance and fuel loaded. It also possible to play the game as a time race.
Traffic Department 2192 was a top down shooter game for IBM PC, developed by P-Squared Productions and released in 1994 by Safari Software and distributed by Epic Megagames. The full game contains three episodes (Alpha, Beta, Gamma), each with twenty missions, in which the player pilots a hoverskid about a war-torn city to complete certain mission objectives. After publisher Safari Software was absorbed into Epic, the game was sold via Epic Classics for a time.The most notable aspect of the series is the detailed and often complex script by Christopher Perkins. The game features lengthy cutscenes before and after each of the sixty missions. Each cutscene spans across multiple scenes, giving the game’s storyline a reported length of 50,000 words. The cutscenes are made up of conversations between two or more characters on the screen with static 3D images of locations cut between each scene. The game’s dialogue features both profanity and sexually-suggestive language, but there is an option at the start of the game to disable all mature content.
Titans of Steel is a freeware Battletech-style strategy game created by Vicious Byte. It was published in 1999. The game is a tactical war game. It consists of three modules: the battle module and the machinery and character improvement modules, in which the player can improve the machinery and characters used in battles in the same way as in a RPG. The game is turn-based. There is also a commercial and extended version of the game, called Titans of Steel: Warring Suns. It was published in July 2003. This version was released as freeware too on February 14, 2008.
The Suffering is a video game developed by Surreal Software and published by Midway Games, released in 2004 for the Xbox, PlayStation 2, and the PC. A sequel, called The Suffering: Ties That Bind, was released in September 2005 and a film adaptation was announced by Midway and MTV Films that same month. A Nintendo GameCube version of the title was originally planned, but was eventually canceled. The game featured monster designs by Stan Winston.The player controls Torque, a man who has been sent to the fictional Abbott State Penitentiary on Carnate Island, Maryland. Torque has been convicted and sentenced to death for murdering his wife and two children, although he claims to have blacked out at the time this happened and cannot remember anything. The night Torque arrives, there is a powerful earthquake, which releases an army of monsters upon the facility. Torque’s cell door breaks and he is freed from his captivity. Starting with little more than a shiv, Torque traverses the prison in an attempt to escape Carnate Island alive.
Star Control II: The Ur-Quan Masters is a science fiction computer game, the second game in the Star Control trilogy. It was developed by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the 3DO with an enhanced multimedia presentation, allowed by the CD technology. The game still enjoys a cult following.SC2 is generally regarded as the best of the trilogy and the reason for the series’ devoted fanbase. It added a large number of species and ship types to the already diverse cast and replaced the first game’s strategy-based scenarios with a story-driven space exploration adventure game that included diplomacy with the inhabitants of the galaxy, some resource-gathering sub-sections, and instances of the mêlée combat of the first game whenever diplomacy failed.
Solar Vengeance is a freeware real-time Windows customizable strategy game. Previous version with version number 4.0 and 4.1 was originally sold as a shareware, but is marketed as a freeware for the latest version 5.0 in May 2008. Solar Vengeance is written in C. It is a 4X game of interstellar conflict and conquest. The players are assumed as the role of a Star Lord, seeking to expand their territory after the collapse of the Galactic Empire. The game features basic rules which allow for more complex gameplay. Version 4.0 added online play over Internet through PrismServer. Additionally to new StarShips units, Version 5.0 extended the possibilities for the design of new scenarios and victory conditions in many ways. It has a fairly small community, with custom scenarios, brains, and mods.
SimCity is a city-building simulation game, first released in 1989 and designed by Will Wright. SimCity was Maxis’ first product, which has since been ported into various personal computers and game consoles, and enhanced into several different versions including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, and SimCity DS and SimCity Societies in 2007. The original SimCity was later renamed SimCity Classic. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity spawned an entire series of Sim games. Since the release of SimCity, similar simulation games have been released focusing on different aspects of reality such as business simulation in Capitalism. On January 10, 2008 the SimCity source code was released under the free software GPL 3 license under the name Micropolis.
R-Type is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named Arrowhead to defend humanity against a mysterious but powerful alien lifeform known as Bydo , which was later discovered to be not entirely alien in origin (see the Bydo section below for details). R-Type is recognized as one of the classics of the shooter genre from the 1980s arcade.R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a Arrowhead , named for its shape, and because it is the ninth model in the ’R’ series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to ’blast off and strike the evil Bydo Empire’. The significance of the R- in the series title refers to the production code as well as the term of endearment for the player fighter craft, the Round Canopy .
Rising Eagle: Futuristic Infantry Warfare is an online multiplayer, team based, tactical first-person shooter and video game by Invasion Interactive. The game previously was sold online, but is now available as freeware for Windows. The game is set in the near future, circa 2040AD, in a world in which the USA, weakened by a natural disaster of apocalyptic magnitude, rises from the ashes to reclaim its superpower status. In Rising Eagle, the gamer assumes the role of a Super-Marine , the Marine Corps infantryman of the future. As the world is in turmoil and the USA is seeking to regain superpower status, the gamer finds himself, as part of a Super-Marine task force (American, Chinese or European), assigned to various missions around the globe.